Rings allow the bearer to cast spells with an associated descriptor. They have 8 charges that renew at a rate of 1/hour. The cost of each spell is as follows:
- 1st level spell: Free
- 2nd level spell: 2 charges
- 3rd level spell: 4 charges
In addition, each ring grants the bearer passive bonuses depending on the level of attunement. If passive ability grants a Reserve Feat, the primary benefit can be activated at any time even if the bearer has to spells left.
Water
Spell descriptors:
- Water
Passive bonuses:
- Grants Aquatic Breath feat
- ???
- ???
- ???
Earth
Spell descriptors:
- Earth
Passive bonuses:
- Grants Clutch of Earth feat
- ???
- ???
- ???
Fire
Spell descriptors:
- Fire
Passive bonuses:
- Grants Fiery Burst feat
- Fire Resistance 5/AL
- ???
- ???
Air
Spell descriptors:
- Air
Passive bonuses:
- Grants Hurricane Breath feat
- ???
- ???
- ???
Good
Spell descriptors:
- Good
- Good Domain
Passive bonuses:
- Grants Touch of Healing feat (gives +1 to all spells with a Good description in addition to Healing)
- Aura od Calm: +1/AL to all Dyplomacy skill checks
- ???
- ???
Chaos
Spell descriptors:
- Chaos
- Chaos Domain
- Sonic (only those that fit within reason)
Passive bonuses:
- Grants Clap of Thunder feat (gives +1 to all spells with a Chaos description in addition to Sonic)
- Aura of Chaos: During skills checks, roll two d20 instead of one and choose the more extreme value (further away from 10)
- ???
- ???
Evil
Spell descriptors:
- Evil
- Evil Domain
Passive bonuses:
- Grants Charnel Miasma feat (gives +1 to all spells with an Evil description in addition to Death)
- Unnerving Aura : +1/AL to all Intimidate skill checks
- ???
- ???
Law
Spell descriptors:
- Law
- Law Domain
- Mind-Affecting (only those that fit within reason)
Passive bonuses:
- Grants Touch of Distraction feat (gives +1 to all spells with an Law description in addition to enchantments)
- Aura of Law: Take 10 during skills checks
- ???
- ???